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Posted

Hey guys, I would like to know how I can use an animation file in Leadwerks that I made in Maya or 3DS Max. At the beginning of my game I would like this animation to play, would I need to make a camera in Leadwerks and then write a script for the location of my animation file and for it to play?

Posted

You'll need export to FBX from Maya and 3DSMax.

 

What do you want to export exactly ? Camera, character animations, both and a level ?

I know we can export bones animations to FBX, for object position/Rotation i don't know ( i'll give a try).

  • Upvote 1

Stop toying and make games

Posted

You can export position and rotation from 3d editors to leadwerks.

  • Export to fbx
  • Drag the fbx in your scene where you want it to play.
  • Attach the camera to the animation object
  • When the level starts, start playing the animation.
  • When the animation is done, decouplen the camera from the animation.

  • Upvote 2
Posted

I don.t now lua, I use c++ but I would load and positin the character incode after finding the correct sequence in the animatin edior by entering the start and end frames.

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

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