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Posted

I'm trying to draw a weapon overlay for my game; I already have the texture for it imported and in the right place, but whenever I actually draw it the game crashes. No errors, nothing. The .tex settings for it is the default except all checkboxes are unchecked and the filter mode is set to 'pixel'.

 

Here's the part where I draw the image:

 

local window = Window:GetCurrent()
local forward = 0
local strafe = 0
local angle = 0
local weapon = 0
function Script:Create()
self.w1 = Texture:Load("Materials/HUD/gun_overlay.tex")
end
function Script:UpdateWorld()
window = Window:GetCurrent()
angle = angle - dx * 0.25
forward = (window:KeyDown(Key.W) and 1 or 0)*6 - (window:KeyDown(Key.S) and 1 or 0) * 6
strafe = (window:KeyDown(Key.D) and 1 or 0)*6 - (window:KeyDown(Key.A) and 1 or 0) * 6
self.entity:SetInput(angle, forward, strafe, 0, false)
end
function Script:EquipBlaster()--in
weapon = 1
end
function Script:PostRender(context)
context:SetBlendMode(Blend.Alpha)
context:SetColor(1,1,1,1)
if weapon == 1 then
context:DrawImage(self.w1, 52, 52)
end
end

Posted

Set a breakpoint and make sure the image isn't nil.

 

Yes, the image is nil. I have double-checked and the path is correct and the file is still there. Furthermore, I have tried other textures and got the same result.

Posted

You are setting that variable in Script:Create(). Try moving it to Script:Start() which is the function that all entity scripts call on startup. Not sure where you got Create() from.

Posted

You are setting that variable in Script:Create(). Try moving it to Script:Start() which is the function that all entity scripts call on startup. Not sure where you got Create() from.

 

Thanks, it worked! Not sure why; I'll have to look at the documentation.

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