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Posted

Dragging and dropping materials onto the model in the editor is a fair bit hit and miss: often you'll accidentally apply a material to the wrong part of the model or struggle to drag and drop them onto sections that are obscured by others (for example, an astronaut's face, which is obscured by their visor). It would be much more straightforward if you had a list of the material slots available for a model so you could apply them directly, much like you have a list of textures in the material editor.

 

Secondly, it'd be nice to have an option to view the bone structure of a model in the model editor. Much easier to spot import errors etc.

Posted

I think until an easier approach is implemented you can use the "Appearance" tab in the properties area for a given model to assign materials.

 

I agree with the second suggestion.

 

For a multi-material model that doesn't work: the appearance tab has just one material slot which, when a material is dropped into it, applies to the entire object.

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