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Posted

Imported a tree with transparent leaf textures, but I noticed that the texture doesn't receive any lighting and is just glowing. How do I fix this?

 

Screenshot%202014-01-15%2006.08.46.jpg

Posted

dont use zsort with these. ... And dont blend alpha, blend solid.

Is there a page on these material rules somewhere? Maybe this should go on the wiki too as it's far from intuitive. Why not zsort? Why not blend alpha? I'd love to read about these things somewhere...

Posted

Is there a page on these material rules somewhere? Maybe this should go on the wiki too as it's far from intuitive. Why not zsort? Why not blend alpha? I'd love to read about these things somewhere...

 

I'm having issues with z-sort and alpha textures too. Here's the wiki entry on it: http://www.leadwerks.com/werkspace/page/documentation/_/user-guide/material-editor-r8 Check the section under "Blend Mode" below the "Properties" subheading. It clearly says you need to enable z-sort for transparent materials so they render correctly but I'm having serious problems: alpha materials for static geometry look bizarre and ones stuck on skinned meshes, when set to the correct shader, don't render at all with z-sort turned on. I'm beginning to think it's a bug.

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