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..in previous LE versions, i had to multiply movement values with AppSpeed(), so motion was same regardless FPS. Now in 2.3 i noticed that with AppSpeed() motion is not same as i had before and its getting faster with lower FPS..so, after I removed AppSpeed() from multiplication, everything turn to be just fine on its own, regardless FPS..is there any changes in 2.3 regarding this, I should know about??

 

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