shadmar Posted January 10, 2014 Posted January 10, 2014 This is csg box brush painted with a high quality displacement map (tesselation shader) in Leadwerks 3.1 Very cool. 10 Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB
Michael_J Posted January 11, 2014 Posted January 11, 2014 Yeah, tesselation is great for adding this sort of detail. I was planning on using something similar for asteroids and such if you fly up close to them. We'll definitely have to talk Quote --"There is no spoon"
gamecreator Posted January 11, 2014 Posted January 11, 2014 As Rick said. I didn't know you could do that! Quote
ChrisV Posted January 11, 2014 Posted January 11, 2014 Outstanding, shad! Our shader guru has done it again! Totally awesome! Quote My Artwork. ZBrush 4R7 64-bit - 3DCoat 4.5 BETA 12 - Fl Studio 12 64Bit - LE 3.2 Indie version - Truespace 7 - Blender 2.71 - iClone 5.51 Pro - iClone 3DXChange 5.51 pipeline - Kontakt 5 - Bryce 7 - UU3D Pro - Substance Designer/Painter - Shadermap 3 - PaintShop Photo Pro X7 - Hexagon - Audacity - Gimp 2.8 - Vue 2015 - Reaktor 5 - Guitar Rig 5 - Bitmap2Material 3
shadmar Posted January 11, 2014 Author Posted January 11, 2014 I'm just using the existing shader that comes with LE. It's nothing tricky Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB
DarthRaff Posted January 11, 2014 Posted January 11, 2014 Wow, very nice. It would be possible in L. 2.5 ? Quote
shadmar Posted January 11, 2014 Author Posted January 11, 2014 No, there is no support for shader model 5 in in LE2.5 as far as i know. Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB
tournamentdan Posted January 11, 2014 Posted January 11, 2014 Looks great. Just curious. What is the poly count after tesselation? And what is your frame rate in your test? Have you tried tesselating a decal yet? Quote
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