nate066 Posted January 9, 2014 Posted January 9, 2014 It would be awesome if you could have multiple tabs(Unlimited) in the flowgraph editor each one being separate from each other. That way you could change part of you game without destroying every flowgraph connection when you delete or change a script. 3 Quote
Rick Posted January 9, 2014 Posted January 9, 2014 I think changing a script shouldn't kill the connections unless you removed a specific connection. If I change the script but don't touch the input/output then it should leave the flowgraph connections alone. If I add input/output's, then modify the node to show that, but leave the existing connections. I agree that multiple tabs would be nice (and let us name the tabs), but I would more want that to organize my flowgraphs Quote
nate066 Posted January 9, 2014 Author Posted January 9, 2014 I think changing a script shouldn't kill the connections unless you removed a specific connection. If I change the script but don't touch the input/output then it should leave the flowgraph connections alone. If I add input/output's, then modify the node to show that, but leave the existing connections. I agree that multiple tabs would be nice (and let us name the tabs), but I would more want that to organize my flowgraphs Why not have organization and multiple flowgraph tabs Quote
Rick Posted January 9, 2014 Posted January 9, 2014 Yeah, what I meant to say was having multiple tabs which would act as a way to organize stuff. For example I could name a tab "cut-scene 1" and just put some cut-scene 1 stuff in there, or "inventory system". Then if we could copy/paste tabs between maps (I think flowgraphs are by map) that would be cool! 1 Quote
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