Rastar Posted January 9, 2014 Posted January 9, 2014 I am playing around with the tessellation shader. Is there a way to see the tessellation results in as a wireframe? It seems in the editor I always get the non-tesselated original meshes as wireframes. When running the game everything is shaded. I was using the (undocument) camera->SetDrawMode() in C++ / Leadwerks 3.0, but that isn't exposed to Lua. 1 Quote
shadmar Posted January 9, 2014 Posted January 9, 2014 +1, I'd like this to be exposed to lua aswell. 1 Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB
CrazyM Posted September 10, 2014 Posted September 10, 2014 Good for debugging. +1 Quote CrazyMinnowStudio.com Youtube, Twitter, Facebook, G+
Josh Posted September 10, 2014 Posted September 10, 2014 Add this to the material file: alwaysuseshader=1 Quote My job is to make tools you love, with the features you want, and performance you can't live without.
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