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Posted

You don't store the pointer in the map file right, as the pointer value you get each time the app actually runs can be different. So what I mean is how does the translation from not running to running happen with entities so that the property knows what entity to use at run-time?

Posted

If I had that integer ID, would I be able to find that entity when the game starts up based on it? What I mean is that in world->entities what field of an entity would this map integer ID be so that I could find it if I wanted to?

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