YouGroove Posted December 31, 2013 Posted December 31, 2013 Something that would speed up a lot material creation : Right click on diffuse texture and would appear a new menu item like : "new material with texture name" - It would create a new material with the selected texture name. - It would assign automatically the selected texture as the diffuse texture in the material slot So no more need to rename material and diffuse basic texture would be assigned by default. Quote Stop toying and make games
cassius Posted December 31, 2013 Posted December 31, 2013 Don;t we already have this? You can create materials in about 5 seconds in editor. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++
YouGroove Posted December 31, 2013 Author Posted December 31, 2013 Nope. I talk about doing a right click anc hossing a new menu like "create material from texture" Would create the material with name of texture directly without to input the material name. That's just a suggestion and improvment on workflow, there are basic stuff lacking and lot more needed indeed. Quote Stop toying and make games
Rick Posted December 31, 2013 Posted December 31, 2013 Are you getting shader and material mixed up because what you describe is exactly how it works. I right click a texture in the Assets folder and select Generate Material. It automatically makes the material with the same name as the texture for me. I then can pick a different shader to apply to this material. This is how it works today in LE 3. How are you doing it? Quote
YouGroove Posted December 31, 2013 Author Posted December 31, 2013 Ahahah great. Used "generate normal map" once to test but never really seen this other one Quote Stop toying and make games
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