Rick Posted December 18, 2013 Posted December 18, 2013 Anyone able to point me in a direction on how to blur just a portion of the top and bottom of the screen via a shader to give this effect http://tiltshiftmaker.com/ ? Quote
nate066 Posted December 19, 2013 Posted December 19, 2013 precision mediump float; uniform sampler2D vTex; varying vec2 vCoord; const float step_w = 0.0015625; const float step_h = 0.0027778; vec3 blur() { float y = vCoord.t < 0.4 ? vCoord.t : 1.0 - vCoord.t; float dist = 8.0 - 20.0 * y; vec3 acc = vec3(0.0, 0.0, 0.0); for (float y=-2.0; y<=2.0; ++y) { for (float x=-2.0; x<=2.0; ++x) { acc += texture2D(vTex, vec2(vCoord.x + dist * x * step_w, vCoord.y + 0.5 * dist * y * step_h)).bgr; } } return acc / 25.0; } void main(void) { vec3 col; if (vCoord.t >= 0.4 && vCoord.t <= 0.6) col = texture2D(vTex, vCoord).bgr; else col = blur(); gl_FragColor.a = 1.0; gl_FragColor.rgb = col; } The code above is faking tilt shift its from this website: http://kodemongki.blogspot.com/2011/06/kameraku-custom-shader-effects-example.html and this topic should help also. http://stackoverflow.com/questions/4579020/how-do-i-use-a-glsl-shader-to-apply-a-radial-blur-to-an-entire-scene 1 Quote
shadmar Posted December 19, 2013 Posted December 19, 2013 You have to wait for postprocessing support in Leadwerks 3. 1 Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB
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