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Posted

If there inst already particle collisions with any type of object would be very helpful and would allow very cool effects. Another cool feature could be material collision like in unreal 4 engine,you use a material to specify what part of the mesh the particles collide with. Are particle attractors still in leadwerks?

 

Another cool feature of particles could be to allow particles to emit light to illuminate the enviorment.

  • Upvote 1
Posted

You could program it yourself using invisible little boxes with invisible material shader.

Just spawn the cubes to a "start" point , with some attached alpha image of the particle, and after some time , just "move the cube" to the start point again.

Stop toying and make games

Posted
  On 12/15/2013 at 10:39 AM, YouGroove said:

You could program it yourself using invisible little boxes with invisible material shader.

Just spawn the cubes to a "start" point , with some attached alpha image of the particle, and after some time , just "move the cube" to the start point again.

No matter what you do you still need support for particle collision with objects unless leadwerks alredy has partical collision which i dont think it does

Posted

This would be great for gases that flow through the environment, and for fluids.

My job is to make tools you love, with the features you want, and performance you can't live without.

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