ZioRed Posted November 29, 2013 Posted November 29, 2013 For some reason I'm not succeeding to correctly apply the materials to the third-party models that I import, I have the model, its materials and its textures in the same folder though when I place it into the scene it's black (the thumbnail in Assets is black as well). Is there a particular step that I'm missing or a setting on the FBX? Here is a screenshot, as you can see the materials are correctly showing the associated textures: But it should look like this: Quote ?? FRANCESCO CROCETTI ?? http://skaredcreations.com
Rick Posted November 29, 2013 Posted November 29, 2013 Try dbl clicking to bring up model viewer and from menu do calculate normals. See if that works. Quote
ZioRed Posted November 29, 2013 Author Posted November 29, 2013 That worked! Thanks Quote ?? FRANCESCO CROCETTI ?? http://skaredcreations.com
beo6 Posted November 29, 2013 Posted November 29, 2013 Wait. Textures applied inside the fbx are actually applied automatically? For some reason I needed to add the materials manually. Quote
ZioRed Posted November 29, 2013 Author Posted November 29, 2013 No beo6, I still need to create the materials from textures from the menu Generate Material and name them as defined in the original FBX. Honestly I think that the editor should save this step to us when it imports a new model by automatically create the materials from FBX and auto-setup them, also by auto-assign the textures when they're embedded in FBX. 1 Quote ?? FRANCESCO CROCETTI ?? http://skaredcreations.com
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