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Posted

For some reason I'm not succeeding to correctly apply the materials to the third-party models that I import, I have the model, its materials and its textures in the same folder though when I place it into the scene it's black (the thumbnail in Assets is black as well).

 

Is there a particular step that I'm missing or a setting on the FBX?

 

Here is a screenshot, as you can see the materials are correctly showing the associated textures:

ivku.png

 

 

But it should look like this:

bry4.png

?? FRANCESCO CROCETTI ??

http://skaredcreations.com

Posted

No beo6, I still need to create the materials from textures from the menu Generate Material and name them as defined in the original FBX. Honestly I think that the editor should save this step to us when it imports a new model by automatically create the materials from FBX and auto-setup them, also by auto-assign the textures when they're embedded in FBX.

  • Upvote 1

?? FRANCESCO CROCETTI ??

http://skaredcreations.com

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