SarperSoher Posted November 16, 2013 Posted November 16, 2013 Textures are looking terrible at oblique angles right now. Especially geometry like ground and walls in corridors. Up to 16x Anisotropic Filtering would increase the visual quality of the textures a lot. Quote
Josh Posted November 17, 2013 Posted November 17, 2013 Agreed, and this is easy to add. Quote My job is to make tools you love, with the features you want, and performance you can't live without.
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