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Posted

I would propose a small change to App.lua to better quit the application:

 

1) In App:Start() add: self.quit = false

 

2) Add function:

 

function App:ExitGame()

self.quit = true

end

 

 

3) Last line in App:Loop(): return not self.quit

 

 

If the only way to exit the game is to return false from App:Loop() and today it has "return true" (hardcoded true) then we're forced to code a way to do this. The above example seems like it's a logical thing to do since in any script we can then call App:ExitGame() to quit.

Posted

Would this be for a GUI script that handles game menus?

 

App::ChangeMap() would be a good idea as well.

My job is to make tools you love, with the features you want, and performance you can't live without.

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