Rick Posted October 23, 2013 Posted October 23, 2013 I would propose a small change to App.lua to better quit the application: 1) In App:Start() add: self.quit = false 2) Add function: function App:ExitGame() self.quit = true end 3) Last line in App:Loop(): return not self.quit If the only way to exit the game is to return false from App:Loop() and today it has "return true" (hardcoded true) then we're forced to code a way to do this. The above example seems like it's a logical thing to do since in any script we can then call App:ExitGame() to quit. Quote
Josh Posted October 23, 2013 Posted October 23, 2013 Would this be for a GUI script that handles game menus? App::ChangeMap() would be a good idea as well. Quote My job is to make tools you love, with the features you want, and performance you can't live without.
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