Jump to content

Recommended Posts

Posted

I would propose a small change to App.lua to better quit the application:

 

1) In App:Start() add: self.quit = false

 

2) Add function:

 

function App:ExitGame()

self.quit = true

end

 

 

3) Last line in App:Loop(): return not self.quit

 

 

If the only way to exit the game is to return false from App:Loop() and today it has "return true" (hardcoded true) then we're forced to code a way to do this. The above example seems like it's a logical thing to do since in any script we can then call App:ExitGame() to quit.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...