Josh Posted January 11, 2010 Posted January 11, 2010 Join my server and let's talk and test. http://www.leadwerks.com/post/chat3.zip ----------------------------- Version 3 is up with asynchrous server pinging. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without.
macklebee Posted January 11, 2010 Posted January 11, 2010 does this work? i just get disconnected.... Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel
Josh Posted January 11, 2010 Author Posted January 11, 2010 Try again. Quote My job is to make tools you love, with the features you want, and performance you can't live without.
macklebee Posted January 11, 2010 Posted January 11, 2010 i hit the client button... it shows the leadwerks server... i click that... i dont see other players there... i type something and hit enter... i dont see my text in the textbox afterwards... then after 60 seconds or so it disconnects... running as admin... **edit-- is there supposed to be something to let the client know he actually connected? Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel
Josh Posted January 11, 2010 Author Posted January 11, 2010 Sounds like it is not working for you. Is there anything funny about your configuration? Is your router blocking the program or port? If you don't specify a port, the program will try to find one, and it will probably end up being 7000. Quote My job is to make tools you love, with the features you want, and performance you can't live without.
macklebee Posted January 11, 2010 Posted January 11, 2010 Sounds like it is not working for you. Is there anything funny about your configuration? Is your router blocking the program or port? If you don't specify a port, the program will try to find one, and it will probably end up being 7000. ehh... not that i know of... it asked me when i first ran the program if i wanted to unblock the program... but other than that i have no issues with xfire,teamspeak, or ventrilo... or even a chat program made using vbscript... i will try other ports... I assume you mean this is working for others? Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel
Josh Posted January 11, 2010 Author Posted January 11, 2010 Four people have successfully connected. Maybe you did not have a name specified, and you tried to connect when someone else by the same name was on? Quote My job is to make tools you love, with the features you want, and performance you can't live without.
macklebee Posted January 11, 2010 Posted January 11, 2010 hmmm weird. no, i have tried various names and ports... but i do not ever see anyone connected in the players list... everything is just blank... i type something then it just disconnects after some time period.. Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel
Paul Thomas Posted January 11, 2010 Posted January 11, 2010 Fill in just "Client Name," and click "Join Game" there will be a list of servers. Connect to that one. Looks like you made one or something (saw it in the list). Quote
VicToMeyeZR Posted January 11, 2010 Posted January 11, 2010 werks perfectly fer me. Well done. Quote AMD Phenom II x6 1100T - 16GB RAM - ATI 5870 HD - OCZ Vertex 2 60GB SSD
Rekindled Phoenix Posted January 11, 2010 Posted January 11, 2010 I try to connect but I don't see a list of Servers. Everything is just blank. Am I too late? Also tried to create one. Got an error "Failed to publish server" Quote
Josh Posted January 11, 2010 Author Posted January 11, 2010 Everyone is sleeping, I think. We tested it pretty well, and it's working great. I'll have something 3D this week. The entity syncing will be interesting, but I am sure we can do networked physics pretty well. Quote My job is to make tools you love, with the features you want, and performance you can't live without.
Paul Thomas Posted January 11, 2010 Posted January 11, 2010 Created a server on it if you wanted to try it Rekindled. Quote
Rekindled Phoenix Posted January 11, 2010 Posted January 11, 2010 That sounds wonderful! This will help a lot with what I was trying to develop: an entity-trust system between client and server. Certain games put no trust in the client, while others rely on the client's app for running most of the code. I can't wait for a demo Quote
Rekindled Phoenix Posted January 11, 2010 Posted January 11, 2010 Created a server on it if you wanted to try it Rekindled. I try to join, but it's just an empty list. No one is here... Quote
Scott Richmond Posted January 11, 2010 Posted January 11, 2010 Josh - How is the port allocated? uPnP? And the server list - How is that generated? Are you actually running a master server serving that info? Quote Programmer, Modeller Intel Core i7 930 @ 3.5GHz | GeForce 480 GTX | 6GB DDR3 RAM | Windows 7 Premium x64 Visual Studio 2008 | Photoshop CS3 | Maya 2009 Website: http://srichnet.info
Josh Posted January 11, 2010 Author Posted January 11, 2010 If you specify a port, it attempts to use it. If no port is specified, it will try a range of ports until it finds one that works. The server connects to a php script and database to list itself. You can get this script from the network documentation, or just use my server. Quote My job is to make tools you love, with the features you want, and performance you can't live without.
Scott Richmond Posted January 11, 2010 Posted January 11, 2010 I see I see. Since you have a master server, I wonder if it'd be a good idea to implement Reverse NAT. As it is key to any network implementation and I cry with rage every time I see a game that requires ports to be opened. Quote Programmer, Modeller Intel Core i7 930 @ 3.5GHz | GeForce 480 GTX | 6GB DDR3 RAM | Windows 7 Premium x64 Visual Studio 2008 | Photoshop CS3 | Maya 2009 Website: http://srichnet.info
Josh Posted January 11, 2010 Author Posted January 11, 2010 Please download version 3 and create a server, and just leave it open. I need lots of servers to choose from. Quote My job is to make tools you love, with the features you want, and performance you can't live without.
Marleys Ghost Posted January 11, 2010 Posted January 11, 2010 server up. Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head"
Mumbles Posted January 11, 2010 Posted January 11, 2010 There's a lot of packets being sent and received, bearing in mind nothing is happening... Just how often is this thing pinging? Quote LE Version: 2.50 (Eventually)
Qbound Posted January 11, 2010 Posted January 11, 2010 well done... Quote Windows Vista 64 / Win7 64 | 12GB DDR3 1600 | I7 965 | 2 * 280GTX sli | 2 * 300GB Raptor | 2 * 1.5TB
Mumbles Posted January 11, 2010 Posted January 11, 2010 I didn't do anything special special and it connected three times, and sent/received all messages three times. I'm guessing that's to do with the program though, rather than the network commands. Quote LE Version: 2.50 (Eventually)
wh1sp3r Posted January 12, 2010 Posted January 12, 2010 Josh, you posted a char5.zip, but i can't run it on server side, it says "Windows Exception" that's all. Quote -= Phenom II X4 965 3.4Ghz - ATI HD5870 - 6 GB DDR3 RAM - Windows 8 Pro 64x=- Website: http://www.flamewarestudios.com
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