Pastaspace Posted October 13, 2013 Posted October 13, 2013 When I convert my model that i exported from 3ds max to an .fbx to a .gmf and put it in the engine (Leadwerks 2 that is, not 3), my model has these weird shading errors and the shadows are off. i thought it was a problem with the smoothing groups or the normals, but I can't figure out what is going wrong with the conversion. I've tried messing around with the exporting settings, making sure that the smoothing groups are correct, and triangulating the models in 3dsmax instead of in the converter but no dice. Using GMFConv 0.92 In engine/edition: http://i.imgur.com/axnQ82E.png In 3ds max: http://i.imgur.com/YcoPrx5.png Quote
gamecreator Posted October 13, 2013 Posted October 13, 2013 I think that's actually just the default Leadwerks lighting settings. Quote
Pastaspace Posted October 14, 2013 Author Posted October 14, 2013 Attached. building_ga_tower_01.rar Quote
Pastaspace Posted October 14, 2013 Author Posted October 14, 2013 FBX exporter is 2013.1, I'll try that tool though. Quote
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