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Posted

I remember that triggers only fire collisions when the character/object was moving. When are we going to get continous trigger collision along with enter and leave? This is generally how trigger collisions work. They have an OnEnter, OnCollide, and OnLeave. Can we please get these? This is very important for gameplay features and when I start thinking of things for the contest these features keep coming up as missing in my plans.

Posted

This should occur every single physics update. The trigger will keep the entity awake and keep firing until it stops colliding.

My job is to make tools you love, with the features you want, and performance you can't live without.

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