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Posted

Just tried that but it didn't give characters a shadow.EDIT:: Ah I see theres more to it than just that.Thanks

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

Posted

I must be getting the syntax wrong then. I presume Entity is my characters name.

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

Posted

This worked ok but only when on terrain. Indoors no shadows.

 

Entity->SetShadowMode(Light::Dynamic);

 

EDIT: This code only works if placed in main loop. Don't know why,but I am still learning c++.

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

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