tjheldna Posted September 6, 2013 Posted September 6, 2013 Would be really nice to have control over the mip map distances. In the game I'm making the camera offset distance is passed the first mipmap distance. So default all the textures look blurry. Is there functionality that I'm unaware of? If not it would be great to have control over the distance and amount. Cheers! 1 Quote
Josh Posted September 7, 2013 Posted September 7, 2013 Are you talking about terrain? There is an internal command: virtual void SetTextureStageDistance(float distance, float multiplier); The default values are 16 and 2. Quote My job is to make tools you love, with the features you want, and performance you can't live without.
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