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Posted

Hi everyone!

I am currently making a BlitzMax wrapper for LE 3 for use in my games. I have pieces of it working already, but I noticed that the constants are defined in the actual source code. I don't have access to this or need access to it, but I was just wondering if it is possible to get a list of the engine constants and their values.

I suppose I could just have the engine print them off in a different project, but that would be a hassle.

 

Thanks!

Luke

Posted

Thanks!

That will definitely help a lot. It doesn't contain all the constants from what I can see, but I can get the rest myself.

 

By the way, when I am done with my wrapper, would it be against the license to post it on the forums here for users who bought the engine?

-Luke

  • 6 months later...
Posted

Hi, is it possible to get a new version of the bmx headers ?

and a small example of creating a window and context ?

Windows 10 | Intel i5 - 3570K | Nvidia GTX 960 | 16GiB RAM | LE 3 | BlitzMax | C# | Java | German

 

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