LukeB Posted September 5, 2013 Posted September 5, 2013 Hi everyone! I am currently making a BlitzMax wrapper for LE 3 for use in my games. I have pieces of it working already, but I noticed that the constants are defined in the actual source code. I don't have access to this or need access to it, but I was just wondering if it is possible to get a list of the engine constants and their values. I suppose I could just have the engine print them off in a different project, but that would be a hassle. Thanks! Luke Quote
LukeB Posted September 5, 2013 Author Posted September 5, 2013 Thanks! That will definitely help a lot. It doesn't contain all the constants from what I can see, but I can get the rest myself. By the way, when I am done with my wrapper, would it be against the license to post it on the forums here for users who bought the engine? -Luke Quote
Josh Posted September 5, 2013 Posted September 5, 2013 As long as it still needs the static lib or DLL you can post it here: http://www.leadwerks.com/werkspace/files/category/5-code/ I never had any luck getting BMX to load a static lib made in Visual Studio without a DLL. The Mac version will work fine. Quote My job is to make tools you love, with the features you want, and performance you can't live without.
eleXity Posted March 26, 2014 Posted March 26, 2014 Hi, is it possible to get a new version of the bmx headers ? and a small example of creating a window and context ? Quote Windows 10 | Intel i5 - 3570K | Nvidia GTX 960 | 16GiB RAM | LE 3 | BlitzMax | C# | Java | German
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