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Posted

First off, its been quite a while since I used LE2. I got "Error: Shader file "abstract::query.vert" not found." and I have shader.pak in both LE SDK install folder and the app folder. Not sure what the problem is. Using latest BMAX and LE2.5

Posted

I did that, I tried "C:\Leadwerks Engine SDK" , I tried "AppDir", still doesn't seem to want to work though. I am just using the Template and RegisterAbstractPath is the only thing I changed (so there is nothing else missing or that I added)

Posted

I has such errors when using non-latin paths to project.

 

Try this - create "myproject" in C drive root

Put there projects bmx file, shaders.pak and newton.dll

 

Framework leadwerks.engine
registerabstractpath(AppDir)
Graphics 800,600
createworld()
while not keyhit(KEY_ESCAPE) or Appterminate()
   RenderWorld()
   Flip()
wend

 

It mast to work, blitzmax+Leadwerks2 is very stable.

"Better" is big enemy of "good"

Posted

Yeah I know, I have used it before without a problem. Is there anything special I have to do because its Windows 8? I just get the same error =/ I have had issues with BMAX with OpenB3D and people said the test I wrote out worked so perhaps later I will try clean the drive and try again

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