Cole Chapman Posted September 3, 2013 Posted September 3, 2013 First off, its been quite a while since I used LE2. I got "Error: Shader file "abstract::query.vert" not found." and I have shader.pak in both LE SDK install folder and the app folder. Not sure what the problem is. Using latest BMAX and LE2.5 Quote
Admin Posted September 3, 2013 Posted September 3, 2013 The application's path must be registered as an abstract directory. Quote
Aily Posted September 3, 2013 Posted September 3, 2013 Put RegisterAbstractPath(AppDir) after import leadwerks.engine line Quote "Better" is big enemy of "good"
Cole Chapman Posted September 3, 2013 Author Posted September 3, 2013 I did that, I tried "C:\Leadwerks Engine SDK" , I tried "AppDir", still doesn't seem to want to work though. I am just using the Template and RegisterAbstractPath is the only thing I changed (so there is nothing else missing or that I added) Quote
Aily Posted September 3, 2013 Posted September 3, 2013 I has such errors when using non-latin paths to project. Try this - create "myproject" in C drive root Put there projects bmx file, shaders.pak and newton.dll Framework leadwerks.engine registerabstractpath(AppDir) Graphics 800,600 createworld() while not keyhit(KEY_ESCAPE) or Appterminate() RenderWorld() Flip() wend It mast to work, blitzmax+Leadwerks2 is very stable. Quote "Better" is big enemy of "good"
Cole Chapman Posted September 3, 2013 Author Posted September 3, 2013 Yeah I know, I have used it before without a problem. Is there anything special I have to do because its Windows 8? I just get the same error =/ I have had issues with BMAX with OpenB3D and people said the test I wrote out worked so perhaps later I will try clean the drive and try again Quote
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