Birdman Posted September 2, 2013 Posted September 2, 2013 Is the TVehicle class implemented in Leadwerks 3? If the answer is yes, Are there any samples for scripting or C++ version out there? Thanks! Quote
RikB Posted July 28, 2014 Posted July 28, 2014 I was also wondering what functionality leadwerks 3.2 provide regarding vehicle creation ( I mean surely there must be something as I do see some forums talking about it in older versions?) My apologies upfront if I am reviving an old thread unnecessarily, but I think it is more appropriate to post here than create a new thread for it. Quote
shadmar Posted July 28, 2014 Posted July 28, 2014 Current physics implemneted are highly basic functionality. If we had springs, you could probably make a basic car, wihout springs it won't work. Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB
Thirsty Panther Posted July 28, 2014 Posted July 28, 2014 Charrua has worked on basic 3 and 4 wheeled vehicles but it's very much a work in progress. http://www.leadwerks.com/werkspace/topic/10089-im-just-starting-to-play-and-enjoy-with-leadwerks/page__hl__physics Quote
RikB Posted July 28, 2014 Posted July 28, 2014 Thanks for the information guys, I appreciate it! It strikes me as a bit odd that this feature is in such a basic stage, mainly due to me stumbling on this video: Alas I will view this as a challenge to implement my own system . Quote
shadmar Posted July 28, 2014 Posted July 28, 2014 Leadwerks2 supported this, but I don't think this will work in Leadwerks3 until newtons vehicles module is exposed or some sort of spring / dampening is exposed. Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB
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