Rick Posted January 9, 2010 Posted January 9, 2010 It doesn't seem to let me call :Free() on a material. In CreateObject(): object.mat = LoadMaterial("abstract::cobblestones.mat") In object:Free(): if object.mat ~= nil then object.mat:Free() end When I save the lua file I get "Index for object is not a valid field or method" Quote
Paul Thomas Posted January 9, 2010 Posted January 9, 2010 I don't have Lua (2.3), but a lot of it seems to just be copying BMax, so wouldn't just: object.mat = nil Work as freeing it from memory? Quote
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