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Posted

I think there's a commend like SetQuaternion. Why would you want to do this? Quaternions are not very intuitive at all.

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

This undocumented function can be used:

void SetQuaternion(const Quat& q, const bool global=false)

 

The Quat constructor is like this:

Quat(x,y,z,w)

 

If the results don't look as you expect, try multiplying the w value by negative one.

 

You can also just use the Vec3 constructor to convert a Quaternion into a Euler angle:

Vec3::Vec3(const Quat& q)

My job is to make tools you love, with the features you want, and performance you can't live without.

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