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Posted

..im just curious, is there a way to disable controller physics to be updated (in sense of physics) while everything else on scene is updated as usual..and im talking about per controller control, not all controllers disabled, but randomly, based on specific events...just curious..

 

Posted

Just set entitytype of the controller to something which is not set collide, and don't move the controller.

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Posted

..well..controller should move...I mean, when I said disabled from physics, I was pointing on to gravity 'attracting' controller down to ground, so I wanted to stop that, while keeping collisions setting intact and actually I want to be able to move controller around (up down, anywhere, but as i said, no ground attraction)..

 

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