Rick Posted July 19, 2013 Posted July 19, 2013 Are we able to have multiple UV's per model? If so is there a limit? I have an idea I want to test out that would require this. Quote
YouGroove Posted July 19, 2013 Posted July 19, 2013 Yes, i already imported a model and it's lightmap from Blender in LE3 and done a tutorial on that. Quote Stop toying and make games
shadmar Posted July 19, 2013 Posted July 19, 2013 You can have 2 uv maps, but default shaders only use one, so you have to change abit in the shaders to make use of a second uv channel. ex_texcoords0 is default UV channel ex_texcoords1 is the second UV channel. Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB
shadmar Posted July 25, 2013 Posted July 25, 2013 Did you get this to work Rick? Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB
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