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Posted

Is there a thread on how to go over the hurdles of installing Leadwerks 3?

 

1. You can't just click on the play button to run Darkness Awaits. I found you have to compile it elsewhere.

2. Then it can't find Leadwerks.h.

3. Then, after you fix that, it can't find ../../Leadwerks.h.

 

So where's the real Getting Started info that covers all of these?

 

Also, it seems to me that the trial set up the environment for you. What happened to that? Is there a conflict because I had the trial installed before?

Posted

I had that ".h" problem.

 

2 solutions :

-re create project and copy assets and code

-or seach Leadwerkssource zip file containing ".h" files and dezip it where the compiler asks in your project directory.

Stop toying and make games

Posted

Thank you both. I got this from my purchase area that Josh linked to here. Where's the better place with the newer installer?

 

Edit: the Details tab in Properties for LeadwerksUpdater.exe says it was modified 3/1/2013. That sounds like I have the old version in my client area.

Posted

That is the correct download. Unless you installed somewhere other than C:/Leadwerks it will find the header files.

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

The reason we have to have that specific directory is due to Android. The Android build chain does not allow paths with spaces in the name, and has some other funny restrictions.

My job is to make tools you love, with the features you want, and performance you can't live without.

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