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What opengl commands does SetBuffer call? Got video playing great, but only if I create an extra buffer, set it to that, update the texture, then set the buffer back. I'm assuming all I really need to do is save/load some matrix or glLoadIdentity() or something, but I don't know enough about OpenGL to have any clue really. I've learned about 10x more than I knew before just by implementing this video player.

Windows 7 x64 - Q6700 @ 2.66GHz - 4GB RAM - 8800 GTX

ZBrush - Blender

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