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Posted

This is probably an odd query, I was looking at the viability of my second project idea, which I would love to use LE3 for. So I have 1 query, I dont need a you do it this way, or whatever just a yes/no would be fine.

 

I would be looking to have weapon fire like a particle effect but made from a model (or including a model) that is animated.

 

I would still to using a particle emitter but since their isn't a dedicated particle editor I think using an animated model would do just as good on the gfx quality scale.

 

Thanks :) Sorry for the billion or so questions this is the last I should have for some time.

Operation Mosquito

Recruiting 3d Modeller/Animator. (pm if interested)

 

It is the greatest of all mistakes to do nothing because you can do only a little. Do what you can. - Sydney Smith
Posted

I would construct a plane with the surface command set, then scale it to be long and skinny, and move it through the air for each tracer. You would only need about one in five bullets to be a visible tracer.

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

In ww2 in British army only one bullet in 5 WAS a tracer. So it would be historically correct

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

Posted

It's not specifically for bullets, this is for my other game idea just testing the feasability of it. It's more like spell tracers etc

Operation Mosquito

Recruiting 3d Modeller/Animator. (pm if interested)

 

It is the greatest of all mistakes to do nothing because you can do only a little. Do what you can. - Sydney Smith
Posted

A one-shot particle emitter with directional particles would be good for that. All the properties are available in the editor.

My job is to make tools you love, with the features you want, and performance you can't live without.

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