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Posted

IsEntity, IsPivot, IsMesh, IsModel IsGroup, IsEmitter, IsLight, etc.

 

I require a command like that in C++ in order to properly rewrite LoadScene, since the group of subobjects in Blitzmax holds Object and you cast it to TGroup for groups, I need to be able to tell if the given byte pointer is a group, and call commands on it accordingly, as opposed to casting, which I obviously can't do.

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Posted

GetEntityKey(e,"class") should do it, although it won't do all what you wanted, just some entity classes.

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Posted

Well, I really only need the IsGroup command, which isn't an entity at all, so no go there.

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