cassius Posted June 29, 2013 Posted June 29, 2013 I have been experimenting with Follow function and I find that unlike UpdateController in le2 it overrides physics and characters can get through walls. Is there anyway to control this? Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++
AggrorJorn Posted June 29, 2013 Posted June 29, 2013 That shouldn't be the problem as the Follow command also uses the navmesh. Can you post a sample of the map? Quote
cassius Posted June 29, 2013 Author Posted June 29, 2013 I just tried follow on its own. I will look further into it and navmesh. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++
cassius Posted June 29, 2013 Author Posted June 29, 2013 Got it working now.Due to poor eyesight I have to use the screen magnifyer for everything and this means I can only see part of the screen at any one time.I didn't see the bottom part of the physics settings in scene mode. Its a problem but I still manage to write code and make models. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.