AggrorJorn Posted June 27, 2013 Posted June 27, 2013 We can get Torque but not set it. We can get Omega but not set it. Quote
Josh Posted June 27, 2013 Posted June 27, 2013 Use AddTorque() and AddForce(). SetOmega() would be the equivalent of AddTorque() with the vector multiplied by the object's mass. Quote My job is to make tools you love, with the features you want, and performance you can't live without.
gamecreator Posted June 27, 2013 Posted June 27, 2013 Being able to set them directly would be great. Quote
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