Jump to content

Recommended Posts

Posted

Hello all!

 

I've imported a few meshes I made from blender to create a simple level. The idea is to familarize myself with basic level building in ledwerks. The problem I encounter is that the lights don't seem to affect the imported mesh. In addition, I've set the ambience to be a dark blue, but it seems like the runtime doesn't have lighting or ambience at all. They are applied perfectly on a brush, but not on the imported meshes. Is there some sort of script that I have to apply before being able to bake the lighting? Or is this a glitch? Darkness Awaits seems to work perfectly fine, but mine doesn't.

 

Here are some screenshots of what the level looks like in editor and outside of editor:

Editor_zps912c7af4.png

 

 

And at runtime:

testChamber2013-06-1922-16-09-19_zpsd23967ce.png

Posted

What shaders are you using?

 

Robin

Programmer , Intel Quad core, NVIDIA GeForce GT 220, Windows 7 Pro, Galaxy Tab 2 ( 7" and 10"), LE2,LE3,3DWS

Posted

What shaders are you using?

 

Robin

 

On the materials, everything is set to "diffuse+normal+specular".

 

I've tried setting everything to cast dynamic shadows, and then tried again with static shadows. Neither worked.

Posted

My imported models light ok. I found it difficult to locate the lights where I wanted them and at first they did not show up.. The editor is quite dark to work with and at first my lights were not where I thought they were. Could that be the problem?

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

Posted

It doesn't seem to be. With a directional light, the position of the light shouldn't matter as far as I understand. What I notice is when I add a light map, everything brighten's up without real lighting, where as removing it makes everything dark, but I'm still not getting the kind of lighting that Darkness Awaits has, where moving a light shows the changes to the pillars in real-time.

Posted

It's definitely something wrong with the way I setup my materials. I applied the Darkness Awaits brick material to my wall and it lights up perfectly.

 

I think I'll have to look into setting up materials. Thanks for the responses guys! :)

Posted

Sorry for the double post, but it's fixed! :D

Capture_zpsbe9b24a1.png

 

 

Thanks to everyone who responded. I had to create the material as Dynamic to solve the problem. What I did before was reuse the same materials that I created for the brushes as static and switched it to dynamic in the material editor, which didn't seem to have an effect.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...