beo6 Posted June 16, 2013 Posted June 16, 2013 Hello, i wonder how we should be able to create an argument function in lua like it is showed here: http://www.leadwerks.com/werkspace/page/documentation/_/user-guide/object-scripts-r631 a function like this does not work: function Script:GetValue()--out return self.thevalue end and adding a second parameter to self.component:CallOutputs("GetValue", self.thevalue) doesn't work also and is most probably wrong anyway. haven't found any better documentation about that. Quote
AggrorJorn Posted June 16, 2013 Posted June 16, 2013 I have asked Josh a question about this but I haven't gotten a response yet. I have been holding of the flowgraph tutorial for about 4 weeks now since I don't know how it works. Quote
NarkLord Posted June 17, 2013 Posted June 17, 2013 This will work function Script:GetValue()--arg return self.thevalue end 1 Quote
beo6 Posted June 17, 2013 Author Posted June 17, 2013 wow thanks. After everything i have tried i didn't came to try it this way. Will try it out when i am home. Am i blind or where is that documented? Quote
NarkLord Posted June 17, 2013 Posted June 17, 2013 I don't think it's documented. I just guessed. I'm finding most things about the engine quite intuitive. Although initially I thought --out should have worked Quote
beo6 Posted June 17, 2013 Author Posted June 17, 2013 i find it intuitive too. Thats the reason why i tried --out but i haven't thought about trying --arg. Quote
Rick Posted June 17, 2013 Posted June 17, 2013 Nice, I wasn't sure about this either. beo6, I was able to make a level picker script that sets a value based on what button was picked and then triggers your script. It's working great so far! Quote
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