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Posted

When I load up my test level both in the editor and in vc++ it takes a hell of a long time to run considering its just a small test level. Anyone had this happen?

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

Posted

How large are your texture sizes, and how many unique textures do you have in the level?

 

4096x4096 takes a little while in itself and with several of them, load time suffers badly...

LE Version: 2.50 (Eventually)

Posted

Two textures 512 square with normal maps.The level is a flat plain with a stairway and a tunnel.

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

Posted

Not much we can do about that ourselves really. The only improvements we can do ourselves:

  • Multithreading: advanced topic
  • Sound, large textures should be loaded after the level is loaded.
  • Assets that are used multiple times in code should be copied rather than created.

But you are right! I think this process can be a lot quicker.

Posted

Yeah. My le2 game has a large terrain, three castles and a medieval village plus six characters but loads and runs quicker than my le3 project.But I use codeblocks for le2 project. It also builds faster than vc.

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

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