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Posted

Hi Everyone,

 

Me again!

 

I am having an issue with drawing images to the screen, it appears the coordinates gradually deviate the further away from the top left you try and draw things.

 

I have a piece of code which does this:

 

for ( int t = 0; t < winHeight + texHeight; t+=texHeight )

{

context->SetTranslation(0, 0);

context->SetScale(1, 1);

context->SetRotation(0);

context->DrawImage(m_BlockTex, 0, t);

}

 

winHeight is 768 and texHeight is 64

 

Therefore 12 images should be drawn and fit on the screen vertically. However, as you can see from the attached image this is not the case.

 

Leadwerks_Drawimage.png

 

Anyone know what might be going on?

 

Regards,

James

Posted

i would have to agree with shadmar. i've noticed in a few libraries that when measuring window height, that measurement also includes the status bar at the bottom of the window, and the window bar at the top of the window. this bar contains the programs name, and the minimize, maximize, and close buttons. i'm not sure if it also includes the few pixels on the sides of the windows (the resize frame).

bool Life()
{
 while(death=false)
 {
   if(death==true)
   return death;
 }
}

 

I have found the secret to infinite life

 

Did I help you out? Like my post!

Posted

That does make sense.

 

If that is the case, then I assume Leadwerks created a window 1024x768 INCLUSIVE of the Border/Titlebar?

 

I will checkout what this looks like on a mac and on iOS tomorrow.

 

Regards,

James

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