cassius Posted June 6, 2013 Posted June 6, 2013 Purchased le3 yesterday and have set up a small test level. When I added a point light and rendered lighting in medium quality the scene was covered with a deep purple tinge when I ran it. If I render lights in high quality the whole scene has a yellow tinge. I have not altered light defaults. Anyone know what could be wrong? Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++
AggrorJorn Posted June 6, 2013 Posted June 6, 2013 It is a bug: http://www.leadwerks.com/werkspace/topic/6858-lighting-quality-on-high/ Quote
cassius Posted June 6, 2013 Author Posted June 6, 2013 oIn my case the yellow effect blots out all textures into a plain yellow blob that covers everything uniformily. Dirctional light or point light its all the same. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++
cassius Posted June 6, 2013 Author Posted June 6, 2013 So it looks like we can;t use lighting until the bug is fixed. Is that the case? Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++
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