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Posted

I assume the target we set is the model in the editor. Is there a way to get the lua object of that model so I can call object methods from it?

 

For example from one script that has a target:

 

GetLuaObject(GetTarget(0)):MyFunction()

 

Where MyFunction() was defined in the lua class around that target?

Posted

I think that's addressed in the Getting_Started_With_Lua.pdf tutorial. You should be able to do:

 

objecttable[GetTarget(0)]:MyFunction()

 

I haven't tested it though, so may not work.

Windows 7 x64 - Q6700 @ 2.66GHz - 4GB RAM - 8800 GTX

ZBrush - Blender

Posted

Actually just tested it in the create function. A:

 

if object == objecttable[object.model] then
   Notify("Match")
end

 

in the create function results in a match notification.

Windows 7 x64 - Q6700 @ 2.66GHz - 4GB RAM - 8800 GTX

ZBrush - Blender

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