beo6 Posted May 26, 2013 Posted May 26, 2013 Hello everyone. i set the position of an entity by PhysicsSetPosition because SetPosition sets the position for a short time and then the Physic engine does set the position back where it was. That is of course logical. So i use PhysicsSetPosition but i don't want it to keep the force the entity had before. Currently it just continues moving into the direction it moved before and i only have the function to add a Force with AddForce or AddTorque. So how to do this the best way? Thank you for every help. Quote
Admin Posted May 26, 2013 Posted May 26, 2013 I would continually call PhysicsSetPosition() in the UpdatePhysics hook. Quote
beo6 Posted May 26, 2013 Author Posted May 26, 2013 Thanks. works good. i just needed to SetGravityMode(false) because gravitation pulled it down so it never reached the desired position correctly. Quote
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