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Posted

Hello, i noticed that refraction has an problem with water and the terrain height.image.thumb.png.24da9d6697259f39afec145c802f6522.png 

You can reproduce this when you create an terrain add an big brush for the water and sculpt the terrain.

Posted

What specifically in your screenshot does not look as you would expect? I can't tell from a still image.

I created a test scene and everything acts as I would expect:

watertest.zip

screenshot528.thumb.jpg.e01cee9b1accaf5bd90c53533879e2b2.jpg

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted
52 minutes ago, Andy90 said:

however you can see that there is an issue. For me it looks not normal. I can send you later the scene.

What is the issue? It looks normal to me in my image above.

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

You can see the issue on my screenshot from post 1. I have no clue how it can be bether reproduced. There is some problem that if you put the water brush higher then the terrain and much bigger then it gives the result that the water is just not there. I also can send you the project files.

Posted

Okay, it looks like there is an error when the depth difference is beyond the transition zone. I will try my Nvidia card today.

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

I installed the latest Nvidia 576.02 driver, and created a new project: I disabled fog and all post-processing effects, so I could better see what is happening.

screenshot535.thumb.jpg.d687272da95179620628d5ae18460faf.jpg

Nothing seems very strange here on a 1080 ti:

screenshot537.thumb.jpg.60bb2a051e91d23a81a78b06523df2c2.jpg

I recommend the following:

  • Update your Nvidia driver.
  • Remove all post-processing effects.
  • Disable fog.
  • Disable tessellation.
  • Disable screen-space reflection.
  • Make sure you have the very latest shaders and post-processing .fx files in your project.

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

maybe its realy bether i send you the project. Since nothing works for me. Also you need to concider that its maybe related to RTX cards since you have an GTX card. So you can check if the project itself looks right on your gtx.

Posted

Looks great on a 1080. Maybe we should make a simple test and see if anyone else with an RTX card has the same problem?

screenshot541.thumb.jpg.311d2965f919c30b614b099589e8e929.jpgscreenshot540.thumb.jpg.be48d91f7d2fe3e9109636af833a6f67.jpgscreenshot539.thumb.jpg.9ea75658cba15fa3d55bd2da97e25ffe.jpg

My job is to make tools you love, with the features you want, and performance you can't live without.

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