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Hello,

I've spent the day today trying to setup a more useful VR player with teleporting, pickup and the fade effect when the player sticks their head into a wall. I'm using the Leadwerks 4 version as inspiration/code recycling.

My current issues are the following:

  • Pickup system doesn't feel right. I think the joint isn't updating. It's like there's a threshold before the boxes will follow the joints/
  • I tried to do the beam effect like in LE4, but I couldn't get the sprites to align so I made them spheres instead.
  • I want a curtain over the player's eyes for fading effects. One thing I was experimenting with was if the player sticks their head into a wall, the scene would fade out. This breaks after a teleport however.
  • There's no hmd->GetOffset.

I'm uploading what I have, hopefully someone here will find it useful or can give me pointers on how to fix.

 

devtest.zip

Cyclone - Ultra Game System - Component PreprocessorTex2TGA - Darkness Awaits Template (Leadwerks)

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