reepblue Posted Saturday at 11:55 PM Posted Saturday at 11:55 PM Hello, I've spent the day today trying to setup a more useful VR player with teleporting, pickup and the fade effect when the player sticks their head into a wall. I'm using the Leadwerks 4 version as inspiration/code recycling. My current issues are the following: Pickup system doesn't feel right. I think the joint isn't updating. It's like there's a threshold before the boxes will follow the joints/ I tried to do the beam effect like in LE4, but I couldn't get the sprites to align so I made them spheres instead. I want a curtain over the player's eyes for fading effects. One thing I was experimenting with was if the player sticks their head into a wall, the scene would fade out. This breaks after a teleport however. There's no hmd->GetOffset. I'm uploading what I have, hopefully someone here will find it useful or can give me pointers on how to fix. devtest.zip Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon!
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