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Scene::Reload does not call Component::Start()


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I expect Scene::Reload after calling Load for all entities in scene also call Start(). For cases when it's not needed flag to skip start already exist.
In my case i just do call Start() manually and it's better since i need to do Load from my game save file, so it's not crucial ofc.

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On 4/12/2025 at 8:21 PM, Dreikblack said:

I expect Scene::Reload after calling Load for all entities in scene also call Start(). For cases when it's not needed flag to skip start already exist.
In my case i just do call Start() manually and it's better since i need to do Load from my game save file, so it's not crucial ofc.

The Start command was called when the scene was first loaded. It's not supposed to call Start a second time. If it's doing this on any entity, that would be a bug.

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