Dreikblack Posted Sunday at 03:21 AM Posted Sunday at 03:21 AM I expect Scene::Reload after calling Load for all entities in scene also call Start(). For cases when it's not needed flag to skip start already exist. In my case i just do call Start() manually and it's better since i need to do Load from my game save file, so it's not crucial ofc. Quote
reepblue Posted Sunday at 10:20 PM Posted Sunday at 10:20 PM I think Josh pretty much said he's depreciating the scene Reload functions in this thread. Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon!
Solution Josh Posted 13 hours ago Solution Posted 13 hours ago On 4/12/2025 at 8:21 PM, Dreikblack said: I expect Scene::Reload after calling Load for all entities in scene also call Start(). For cases when it's not needed flag to skip start already exist. In my case i just do call Start() manually and it's better since i need to do Load from my game save file, so it's not crucial ofc. The Start command was called when the scene was first loaded. It's not supposed to call Start a second time. If it's doing this on any entity, that would be a bug. Quote My job is to make tools you love, with the features you want, and performance you can't live without.
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