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  • Will there be a Linux version of Ultra Engine in the future?

  • I purchased the Leadwerks to Ultra Engine Upgrade on Steam (Lua version). Is the C++ version significantly better? Will there be an option to upgrade from the Lua version to the C++ version on Steam in the future?

  • Is there a starter template available for creating plugins using Lua?

  • I noticed there isn't a Vehicle Joint or Wheel Component for developing racing games. Will these features be added in future updates?

  • Is there a shader template to help create custom shaders? I have some GLSL shaders that I’d like to port to Ultra Engine.

  • Solution
Posted
5 minutes ago, asan studio said:
  • Will there be a Linux version of Ultra Engine in the future?

  • I purchased the Leadwerks to Ultra Engine Upgrade on Steam (Lua version). Is the C++ version significantly better? Will there be an option to upgrade from the Lua version to the C++ version on Steam in the future?

  • Is there a starter template available for creating plugins using Lua?

  • I noticed there isn't a Vehicle Joint or Wheel Component for developing racing games. Will these features be added in future updates?

  • Is there a shader template to help create custom shaders? I have some GLSL shaders that I’d like to port to Ultra Engine.

  • I plan on native Linux support, but it makes sense to defer that as long as possible, because adding an extra OS to build for every update would slow things down a lot. Reportedly, it works under Proton, although I have not tried it myself yet.
  • C++ is only better for C++ programmers. If you are comfortable with Lua it will be able to handle most types of games. The beta branch actually has a built-in IDE now and I am putting more effort into the Lua support because it is important. I can't comment on future upgrade plans, things are not decided.
  • We have a system for scripted editor extensions. It's mostly undocumented right now, but there are many code examples in the Ultra Engine/Scripts/Start/Extensions folder.
  • Vehicles are not currently supported. I have some really nice vehicle code I plan to integrated that works really well, but right now I have decided to focus on bugs and documentation before adding any new features.
  • Under the project tab, click on the + button and select "Add new shader family". That will give you a GLSL .frag file with a customizable function you can modify to make custom shaders for different surfaces.
  • Like 1

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