Alienhead Posted April 6 Posted April 6 Make SSR work on a per-entity basis instead of having every object in the world processing ssr ? Quote Alienhead Components and Software
Josh Posted April 6 Posted April 6 Can you show an example where this would be beneficial? Quote My job is to make tools you love, with the features you want, and performance you can't live without.
Alienhead Posted April 6 Author Posted April 6 I would like ssr on this camper but not on everything else in the world that has a shinny surface. 1 Quote Alienhead Components and Software
Josh Posted April 8 Posted April 8 I will do some more fine tuning of this shader. It is possible to make the SSR only get actived when a material with a low enough roughness level is present. That would automatcally discard the more expensive SSR calculation on everything in this scene except the shiny trailer. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without.
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.