Jump to content

Recommended Posts

Posted

Hi

It would be really helpful to get this coverted to LUA to assist in development of Steamworks/Multiplayer.
It's been tricky to use only the basic documentation to get it done, without an example.

https://www.leadwerks.com/learn/Steamworks_GetPacket?lang=cpp

Example

This example demonstrates lobbies, voice chat, and simple player movement.

 

#include "UltraEngine.h"
#include "Steamworks/Steamworks.h"
#include "ComponentSystem.h"

using namespace UltraEngine;

class Player : public Object
{
public:
    static inline std::map<uint64_t, shared_ptr<Player> > players;

    shared_ptr<Entity> entity;
    WString name;
    uint64_t userid;

    static std::shared_ptr<Player> Get(shared_ptr<World> world, const uint64_t userid)
    {
        if (players[userid]) return players[userid];
        auto player = std::make_shared<Player>();
        player->entity = CreatePivot(world);
        auto model = CreateCylinder(world, 0.25, 1.8);
        model->SetPosition(0, 0.9, 0);
        model->SetParent(player->entity);
        model->SetCollider(nullptr);
        player->userid = userid;
        players[userid] = player;
        return player;
    }

    static void Remove(const uint64_t userid)
    {
        players[userid] = nullptr;
    }
};

struct PlayerState
{
    Vec3 position;
    float yaw;
};

int main(int argc, const char* argv[])
{
    // Initialize Steam
    if (not Steamworks::Initialize())
    {
        RuntimeError("Steamworks failed to initialize.");
        return 1;
    }

    // Get the displays
    auto displays = GetDisplays();

    // Create a window
    auto window = CreateWindow("Ultra Engine", 0, 0, 1280 * displays[0]->scale, 720 * displays[0]->scale, displays[0], WINDOW_CENTER | WINDOW_TITLEBAR);

    // Create a framebuffer
    auto framebuffer = CreateFramebuffer(window);

    // Create world
    auto world = CreateWorld();
    world->SetGravity(0, -18, 0);

    // Create lobby
    auto lobbyid = Steamworks::CreateLobby(Steamworks::LOBBY_PUBLIC);

    Print("Lobby: " + String(lobbyid));

    // Spawn local player
    auto player = Player::Get(world, Steamworks::GetUserId());
    player->entity->AddComponent<FirstPersonControls>();

    // Add lighting
    auto light = CreateDirectionalLight(world);
    light->SetRotation(55, 35, 0);

    // Add a floor
    auto floor = CreateBox(world, 50, 1, 50);
    floor->SetPosition(0, -0.5, 0);
    auto mtl = CreateMaterial();
    mtl->SetTexture(LoadTexture("https://github.com/UltraEngine/Documentation/raw/master/Assets/Materials/Developer/griid_gray.dds"));
    floor->SetMaterial(mtl);

    // Main loop
    while (not window->KeyDown(KEY_ESCAPE) and not window->Closed())
    {
        while (PeekEvent())
        {
            const auto e = WaitEvent();
            switch (e.id)
            {            
            case Steamworks::EVENT_LOBBYINVITEACCEPTED:
            case Steamworks::EVENT_LOBBYDATACHANGED:
            case Steamworks::EVENT_LOBBYUSERJOIN:
            case Steamworks::EVENT_LOBBYUSERLEAVE:
            case Steamworks::EVENT_LOBBYUSERDISCONNECT:
                auto info = e.source->As<Steamworks::LobbyEventInfo>();
                auto username = Steamworks::GetUserName(info->userid);
                switch (e.id)
                {
                case Steamworks::EVENT_LOBBYINVITEACCEPTED:
                    Print("Invite accepted to lobby " + String(info->lobbyid));
                    lobbyid = info->lobbyid;
                    if (not Steamworks::JoinLobby(info->lobbyid))
                    {
                        lobbyid = 0;
                        Print("Failed to join lobby");
                    }
                    break;

                case Steamworks::EVENT_LOBBYDATACHANGED:
                    Print("New lobby owner " + username);
                    break;

                case Steamworks::EVENT_LOBBYUSERJOIN:
                    Print("User " + username + " joined");

                    if (not Player::players[info->userid])
                    {
                        // Spawn remote player
                        Player::Get(world, info->userid);
                    }

                    break;
                case Steamworks::EVENT_LOBBYUSERLEAVE:
                    Print("User " + username + " left");

                    // Remove remote player
                    Player::Remove(info->userid);

                    break;
                case Steamworks::EVENT_LOBBYUSERDISCONNECT:
                    Print("User " + username + " disconnected");

                    // Remove remote player
                    Player::Remove(info->userid);

                    break;
                }
                break;
            }
        }

        // Receive player data
        PlayerState state;
        while (true)
        {
            auto pak = Steamworks::GetPacket();
            if (not pak) break;
            if (pak->data->GetSize() == sizeof(PlayerState))
            {
                auto player = Player::Get(world, pak->userid);
                if (player)
                {
                    pak->data->Peek(0, (const char*)&state, pak->data->GetSize());
                    player->entity->SetPosition(state.position);
                    player->entity->SetRotation(state.yaw);
                }
            }
        }

        //Receive text messages
        while (true)
        {
            auto pak = Steamworks::GetPacket(1);
            if (not pak) break;
            String s = pak->data->PeekString(0);
            Print(Steamworks::GetUserName(pak->userid) + ": " + WString(s));
        }

        // Send player data
        auto userid = Steamworks::GetUserId();
        auto player = Player::players[userid];
        state.position = player->entity->position;
        state.yaw = player->entity->rotation.y;
        Steamworks::BroadcastPacket(lobbyid, &state, sizeof(PlayerState), 0, Steamworks::P2PSEND_UNRELIABLENODELAY);

        // Enable voice chat when the C key is pressed
        bool record = window->KeyDown(KEY_C);
        Steamworks::RecordVoice(record);
        String title = "Ultra Engine";
        if (record) title += " (Microphone Enabled)";
        window->SetText(title);

        // Update world
        world->Update();

        // Render world
        world->Render(framebuffer);

        // Update Steamworks
        Steamworks::Update();
    }

    // Close Steam
    Steamworks::Shutdown();

    return 0;
}

 

  • Simple changed the title to Steamworks Example in LUA
Posted

Hi, I am going over this code now. However, I think it will take some time to update this and make a Lua version.

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

Ok thanks, no rush as I've almost got it working either way, just thought it may help others having clean code as part of documentation.

  • Upvote 1

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...