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Non-physics based movement


StOneDOes
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If I disable physics on my player controller (by GetEntity()->SetPhysicsMode( PHYSICS_DISABLED ) ), is there a way that I can now use SetPosition() on it to move it around for something like climbing a ladder? Because the SetPosition() function seems to have no effecf after disabling physics.

Should this work? I'm pretty sure I'm not doing anything else that is grounding the player controller, given that jumping works just fine when the physics are enabled.

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