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An Asset browser that points to an external Hard drive


Thirsty Panther
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I love the asset browser in LW5. Being able to select a texture or model and have it automatically populate it into your game is fantastic.

I was wondering if there was a way to get it to retrieve data from an external hard drive?

I have tons of textures, sounds and models stored on a hard drive and importing it into my game is a pain. I copy something across, a texture for example, then find its not the one I want. Then I have find another one. Copy it across and hope its the one I want.

If we could have the asset browser load thumbnails of all the textures on the hard drive it would make life so much easier. 

Just a thought.

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One difficulty with this is that while the downloads system is divided up into distinct items, random files are not. For example if you download a PBR material, it is getting a zip that includes the material and all textures it uses. If you are browsing files, then what do you import? A single file? The whole folder?

My job is to make tools you love, with the features you want, and performance you can't live without.

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