Thirsty Panther Posted March 19 Posted March 19 I love the asset browser in LW5. Being able to select a texture or model and have it automatically populate it into your game is fantastic. I was wondering if there was a way to get it to retrieve data from an external hard drive? I have tons of textures, sounds and models stored on a hard drive and importing it into my game is a pain. I copy something across, a texture for example, then find its not the one I want. Then I have find another one. Copy it across and hope its the one I want. If we could have the asset browser load thumbnails of all the textures on the hard drive it would make life so much easier. Just a thought. Quote
Josh Posted March 19 Posted March 19 One difficulty with this is that while the downloads system is divided up into distinct items, random files are not. For example if you download a PBR material, it is getting a zip that includes the material and all textures it uses. If you are browsing files, then what do you import? A single file? The whole folder? Quote My job is to make tools you love, with the features you want, and performance you can't live without.
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