Jump to content

( LUA ) SetRefraction()


Alienhead
 Share

Go to solution Solved by Alienhead,

Recommended Posts

If I run that code in the editor console it works:

cam = CreateCamera(world) cam:SetRefraction(false)

 

My job is to make tools you love, with the features you want, and performance you can't live without.

Link to comment
Share on other sites

You are using Visual Studio code and launching the game from the IDE, right? If so, it should be stopping on the line that causes the problem.

My job is to make tools you love, with the features you want, and performance you can't live without.

Link to comment
Share on other sites

3 minutes ago, Alienhead said:

this worked 

        cam:SetRefraction(false)
        cam:SetFov(60)
        cam:SetSsr(false)

 

this didnt

        cam:SetFov(60)
        cam:SetSsr(false)
        cam:SetRefraction(false)

This does not make any sense to me. There's nothing in the engine that would cause this to occur.

My job is to make tools you love, with the features you want, and performance you can't live without.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...